New Call of Duty: Warzone upgrade is aimed at PS5 and Xbox Series X players with 4K TVs

But you’ll need to make even more space for it

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Call of Duty: WarzoneandModern Warfarehave received an upgrade forPS5andXbox Series Xowners to enjoy in the form of a new high resolution texture pack.

The optional add on, which weighs in at 8.4GB on PS5 (thanks,VGC), lets players enjoy “the most detailed textures for weapons and Operators in Modern Warfare and Warzone”, according to the game’s store page.

The listing notes that the high resolution texture pack is only recommended to those who have “high-resolution displays”, so there’s not much point installing the pack if you don’t own a4K TV.

If you’ve longed for sharper textures when playingCall of Duty: Warzone and Modern Warfare on PS5 or Xbox Series X, the texture pack should help improve the look of the game, particularly when your character is pressed face first against a wall as you hide from a pursuer.

Call of Duty: Warzone continues to receive regular updates and has recently added a new zombie mode that brings the stumbling undead into the battle royale game. The texture pack should make the new Call of Duty: Warzone Season 2 content look nicer on the eye, then, provided you’ve got a capable display.

Space invader

Space invader

Thankfully, the high resolution texture is an optional download, so you don’t have to install it if you don’t want to. And thanks to Call of Duty games’ massive file sizes, you might not be able to. Activision recently warned players on500GB PS4 consoles that they might have to “make room”if they wanted to install the latest updates for Call of Duty: Warzone, Modern Warfare and Black Ops Cold War.

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Adam was formerly TRG’s Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.

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