Hitman 3 will get ray tracing on Xbox Series X in a future update, but what about PS5?
IO Interactive confirm ray tracing is coming to Xbox
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Hitman 3is set to get ray tracing onXbox Series XandXbox Series Sin a future update, according to developer IO Interactive.
In an interview withXbox Wire, IO revealed that it has “already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware.”
The game currently runs at4Kresolution at 60fps on Xbox Series X, but doesn’t feature any ray tracing. However,Hitman 3 looks best on Xbox Series Xin a side-by-side comparison: thePS5version runs at 1800p resolution and includes lower shadow quality.
IO Interactive doesn’t mention PS5 when talking about ray tracing support for Hitman 3, but we know thatSony’s console is more than capable of including the technology. Games such as Devil May Cry 5: Special Edition,Marvel’s Spider-Man: Miles MoralesandWatch Dogs: Legionall support ray tracing on PS5, so we’d be surprised if it wasn’t included.
However, IO said it sees Hitman as a “live game” and that its “launch date on January 20 is just the beginning of a journey, in which we’re going to keep working on the game and adding new features.”
It’s a hit, man
We thoroughly enjoyed Agent 47’s latest outing, saying: “This final entry in the trilogy gave us some of the greatest jaw-drop moments that we’ve ever experienced from IO Interactive’s murder simulator,” in ourHitman 3 review.
But what’s next for IO Interactive? Well, the developer is working on a new James Bond game dubbedProject 007. The game will feature a wholly original story but few details have been shared.
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Adam was formerly TRG’s Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.
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